![]() If you roll movement then take that if it wasn’t a double. If you get another double then you are probably best off taking Block, though you could consider Dodge as well. Options are a bit thin after that, perhaps Stand Firm or Guard are your only real options. ![]() It also will let you dodge out to go pick up a Snotling to throw as well. Break Tackle is obviously going to come in handy to keep him mobile as AG3 dodges still aren’t very desirable. ![]() It will also help with Throw Team Mate and scoring those one turn touchdowns. Strong Arm will open up passing play possibilities if you get some Diving Catch + Catch Snotlings. If you get an Ogre with an agility increase they are crying out to be made into a ball carrier, if you get a double after that then you should take Sure Hands to protect against the easy Strip Ball tactic from the opposition.
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