Many users have left a message saying, "when can I go in and run around in it?" So we thought: why not directly add Gameplay content and make a game? These two demos both focused on showing the rendering capabilities of the engine, and there are relatively few parts that you can interact with within the scene. Maybe you still remember the previous cyberpunk and Lake demos. Most of the art models and music are outsourced, and we make up the rest. Canvas is responsible for the game framework and gameplay. I am responsible for the construction of the rendering pipeline and the realization of rendering effects. The research and development cycle is nearly four months. "iles" is mainly developed by Canvas and me, the two engine team members, in our spare time. Please add it to your "Wishlist" first! At the same time, some of the core source code of the game has been upgraded to v3.6, which will be released tomorrow, and you can go to the Cocos Store to get it (see the links at the end of the article). This Friday, the 3D running and building game "iles" will be officially launched on Steam. Players can download and experience the game for free. This blog post was sent to us by game engine developer youyou! Honestly, I just wanted to do a little game to practice with, but I couldn't stop.
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